using System.Collections;
using System.Collections.Generic;
using PEProtocol;
using UnityEngine;

public class MajorMode : BaseMode
{
    public MajorMode() : base(CPlayMode.Major)
    {
    }

    public override void Enter()
    {
        base.Enter();
        mRoot.UIService.OpenWindow(UIWindow.Major,true);
    }

    public override void Update()
    {
        
    }

    public override void Exit()
    {
      
    }
}
